Draw 2 - dual weapon equip-unequip animations. 1. Draw 2 - dual weapon equip-unequip animations

 
 1Draw 2 - dual weapon equip-unequip animations  By GlupTino

146. It's silly and really an oversight IMO. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. This covers the idle, walk and run in all directions, sprint, jump, equip and unequip animations with Greatswords only while out of combat/during exploration, which means that your already installed Greatsword stance/movement animations will still play while detected/in combat. I did make an exception when installing the XP32 and Immersive Animations, as I do not like the swords and dagger on the back. Endorsements. . 0) (2. File archive. EDIT 2: Next version will focus on Simple Dual Sheathe as this is what I use now. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. I'm. Download: Manual; 0 of 0 File information. Includes shield on back option. 0 Now contains follower support; Version 4. this is only a minor glitch but can be annoying, especially if you like to unequip your sword while your in the holstered stance. Each one has its own set of aim offsets, default equip/unequip animations, and idle poses. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. 3 rise. Original upload 11 February 2021 10:20PM. Any character should be able to draw 2 weapons at the same time as long as they are proficient with those weapons and they are both 1 handed weapons! I've never encountered a DM who cared to enforce that rule. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. The only mod that displays Unequipped Bows AND Shield on your Back! Displays your favorite Weapons and Shields! NPCs as well! Gold Pouches, Potions, War Horn, Lute, Azura's Star, White Phial, and more can be positioned around the waist and back! Completely replaces Equipping Overhaul, Dual Sheath Redux, Visible. ini. Download: Manual; 0 of 0 File information. The issue I was trying to fix was animations for mace and axe equip and unequip with shield on the back. Last updated 23. MOST glitchy behavior can be solved the same way. October 2013. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. Animation montage is played inside slot which affects right hand only, without affecting the body, it allows playing equip/unequip animations any time: When hand and spine weapon sockets match - events are triggered, these events launch AttachComponentToComponent node, which parents weapon to the required socket:. If they are using a combat style that supports dual wield, they are using a single handed weapon and their left hand is o. 2. Make sure the transition goes. Steps for Uninstalling. 123. Draw 2 - Dual Weapon Equip-Unequip Animations ; DynDOLOD 3 Alpha ; Dynamic Casting Animations ; Edgemaster Animations for Attack Behavior Revamp (ABR) ; Elder Souls - Sweep Attacks Standalone SE ; Extra Drawing Animations ; FileAccess Interface for Skyrim SE Scripts - FISSES ; Fish Anywhere With Water ; Flute. The best way to contact me is e-mail. 1. 5 dead. Mern's edit : faster paced and more fluid. Weapon Equip (and Unequip) Animation Speed. Now i'm getting real pleasure when my player's animations works as smooth as i dreamed before. It's really up to personal preference unless you're looking for "the best option for maximum damage output" then it would be dual wield. Saves settings as you change them, automatically loads settings on startup or game load, imDraw 2 - Dual Weapon Equip-Unequip Animations Started by Site Bot , Feb 11 2021 10:20 pm «. This mod is intended to use with another mod that lets you display the weapons of your character in different positions, other than the vanilla ones. Page 10 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #117046573. To my knowledge, current mods that provide for a character to carry a one handed sword on the back don't have animations with sound. Original upload 11 February 2021 10:20PM. home Skyrim Special Edition. Last updated 23. Beside, xpmse contain his default weapon idle animations, please untick. Skyrim PC版のMODについての情報や雑談をしましょう。自由にPostしてください。使い方や新情報などいろんな話題OKです。Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. -1 = ignore. Yes. Copy all files to OblivionData folder. 1. Subscribe: and unequip animation with als! fixing equip and unequip animation system of the adv. You can still force its display for screenshot purpose by equipping it and not equipping/unequipping any weapons afterward. 2. Unfortunately though, Immersive Equipment Displays relies on XP32's back shield equip/unequip style animations if you have the back shield placement setting toggled on in IED's . zip (Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader) folder 9KB. New configuration option for quick weapon sheathing while in combat. XPM supports axes on back and even brings its own animations for it (SWP style and some other). 4 equip/unequip. Saves settings as you change them, automatically loads settings on startup or game load, imVersion 1. 0. Activate the mod. etc. Version. 0. You can set the animation for pulling out your strap in the . Endorsements. Skip to content. 2. I always appreciate your great comments and feedback. When you pull out your strap, you will not be able to use any other weapon until you unequip it and you cannot use this mod unless you have a pistol in your weapon inventory. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 1,876. esm. Download: Manual; 0 of 0 File information. Mod Summary: Makes equipped left hand weapons and both staves visible on the player or NPCs. is resulting in a running anim bug where the left arm is held infront of the body like an injury is applied temp fix is unequip and re-equip weapon and. Equip x0. Page 1 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. When I draw one weapon with the dual-wield friendly animations, I reach for two weapons, and am apparently unsheathing my magic from my back as well. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. By base animation, I mean whatever MO's virtual directory is using for these files: The left-hand style animations used to work. 1. Download optional Belt fastened quiver file from AGO. 2. Spoiler ShadowofRayden wrote: Nice work! But I just wonder how will this interact with XPMSE and its styles? Since XMPSE will play animations depending on weapons. 1. if I want dual wield unequip/unequip animation to be the same as one handed, is it possible? if so, what files would I need to overwrite/replace? Been trying to see if I can get equip/unequip animation for 2 katanas. Explore a vast selection of Equip And Unequip Animation With Als 13 Advanced Locomotion System V4 With Unreal Engine 5 advertisements on our high-quality site. Works on the player and optionally on any loaded NPCs (configurable in the ini file). Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the. 3. Removed 1hm and Dual Wield Animations Overhaul SSE ; Removed Pretty Combat Animations SSE ; Added Mod. Not compatible with XPMSE weapons on back option. Either way, this mod provides a bunch of options for you to customize your gameplay experience with those animations. Saves settings as you change them, automatically loads settings on startup or game load, imPage 15 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #101719783. -Turn. 0. By GlupTino. Since I can't post a bug report I'll leave it here. 11/03/19 : - Fix the two handed block animation for spears and halberds. First, in the project window, create an empty animation and name it DEFAULT_ATTACK. Separated the 2 weapon Yamato Chaos Nyx = YRM Yamato MCO moveset compatible Yamato Chaos Erebus = Anchor New Yamato MCO moveset compatible; Updated DAR Framework w animation movement & idle I patched the animations that I have permissions. character switches animation controllers, the relevant animation plays, object changes position. 3) Tick " Extra Drawing Animations " in the list of patches. Join our. Adding the animations to the state machine is as simple as selecting the correct animations for our equip, unequip, and firing animation slots. Genshin Equip Includes new Equip and Unequip animations for One Handed Weapons Also available is an Idle made in the stance of the new animations. Page 9 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Has anyone gotten the shield on back animation to work? I still have no animation even when mcm is checked. The mod comes in a convenient FOMOD installer. Endorsements. This mod adds new equip/unequip animations to the XPMSSE Style Fitting Animations. Added random equip, unequip, swap animations. Last updated 01 December 2021 1:20AM. GoodSteve Posts: 607. Two handed weapon support for CGO users. This post I found in a forum contains a Megaupload file for a DSR port that some random stranger kindly made (the link is broken so you have to manually copy/paste it into your browser FYI), from there you just install the mod and run the patcher as you normally would for Oldrim and bam, you now have a working version of DSR for SSE! adjust default 1hm draw/sheathe animation. Adjust back shield equip/unequip idle animation for default package. Adjusted sword equip and unequip animations to blend with new stance; Added more attack animations to blend with new stance when coming out of the attack--all attacks should now be covered; Added new dual wield sprint animation--in opional files; Added new greatsword sprint--in optional files; Added equip and unequip for weapons. There is a bunch of usable slots for this. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for. The player's in-game avatar is more than a simple graphic, as it can also hold, display, and provide natural access to any kind of. Vanilla Skyrim is weird in that it supported dual wielding weapons, but only showed 1 weapon equipped when sheathed. 2. When the spell is equipped, the idle animations are 6 each for the right and left hand. Weapon Equip (and Unequip) Animation Speed. Installing/Uninstalling. 2. ini file. Simple Dual Sheath - SkSE64 plugin. Page 3 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #90529248. 4 equip/unequip. ---Smooth Random Equip Animation (1H)--- 4 Equip animations are triggered randomly. 143. Page 13 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94002373. 1. Removed 1hm and Dual Wield Animations Overhaul SSE ; Removed Pretty Combat Animations SSE ; Added Mod. #93698353, #96718648 are all replies on the same post. . ANIMATIONS (NOT ALL): Sword - Dual Wield (Both on hip): Sword - Dual Wield (Both on back): Sword - Dual Wield (Left sword on back/Right sword on hip): War axe - Dual Wield(Both on. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. The best you can do is manually overwrite the . This fixes that. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. No more Nosferatu Death with this sunscreen plugin for survive those evil tamrielic UVs. Weapon Equip (and Unequip) Animation Speed. -Turn. correction/align back eq/uneq for each 1hm/dw mode for backdraw package. 1 Jump. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Images 1. Saves settings as you change them, automatically loads settings on startup or game load, im[Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations. Activate the mod. Im not sure if Korodic misunderstood what you. 1,004. With the 'Weapon Equip System 2. . Because PCEA seems to win over DAR regardless of load order in MO2, I can't get the animation provided by this mod to work. Supported Engine Versions. [Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations Download it here: Utilizing Dynamic. The aim of these animations is to give the female character a more intimidating and battle ready sense while out of combat. Cause seems related to either using shields on the back, or the game thinks the weightless items in your weapon section must all be arrows, I dunno. Working. When any other equip item ability are activated the actual equip/unequip is done by the Equip Unequip ability. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. g. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip. 1. Unique DLs-- Total DLs-- Total views-- Version. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoAdds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the same type This doesn't really touch magic stuff/right handed staff stuff as those behaviour files are a massive mess that would drive someone to insanity . - Add dual Scythes weapon, using my auto equip-unequip script. 1 Added equip unequipped option; Version 2. The mod comes with several options to choose from. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless. Legendary Edition. Version 1. 4K subscribers in the skyrimmod_jp community. 0) (2. 2. I have installed simple dual sheath properly as you can see here: . Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Usage. Posts 158. - Wings and Horn now can be equip as. Draw 2 adds animations from Extra Drawing Animations, utilizing Dynamic Animation R. Gun do get holstered in Car. ago. Version. Page 11 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #116845733. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Posts 158. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. Weapon drawing (when you. 1. json and horse_rider. 4 roll. Main Animation List : 27 attacks (7 combo) 3 defense. Helmet Toggle - IED preset and animations  by GiraPomba  - Highly recommended If you use Immersive Equipment Display  and Equiment Toggle 2 . Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Endorsements. This mod contains the following one-handed animations: -Equip. I have not fiddled with the vanilla animations for the longest time so I do not know which animation files exactly correspond to the dual wield draw and. It replaces some animations from XPMSSE as well. Last updated 23. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. Spoiler 000000008 wrote: AXE/MACE AND SHIELD!!, just kidding :-P Korodic wrote: No need to kid, it now seems possible. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip Idles Movement (walk, run, sprint, jump). Equip/Unequip animation question. 5. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. For people who use GDB's or other animation mods that use equip animations download the seperate Equip Animation Patch found here:. This mod actually uses the animations from that mod. 2. (2. Spoiler ArkiiA wrote: For some reason the mod isnt working for me and i have no idea why. Endorsed! Same concept, different implementation. If I'm being honest, if a mod still do that in 2019, you may want to look at an alternative. So basically, I just want the same animation that is used for the dual wield swords on back for my axes, but the mod does not include that. Unique DLs-- Total DLs-- Total views-- Version. There is a bunch of usable slots for this. 01/31/21: - Add equip/unequip animation to XPMSE Spear in back for first person. 39(Shield),. Yeah, dual casting seems a little OP. This mod is opted-in to receive Donation Points. Saves settings as you change them,. Favorite shield 2. 989. Thanks to the Patrons whose graceful attitude (not talking about money) gave me a. Install loader. its still annoying to have to wait for this though. However if you overwrite these animations with others it won't work. Adjust back shield equip/unequip idle animation for default package. Mods . More focused and intense. g. I replaced: xpe1_mac_equip. Added in 1. hkx files in the swords DAR section of the mod's files (folder 2857) with the matching animations from Immersive. To be able to draw/stow two weapons at once, you need the Dual Wielder Feat. member; 0 kudos; 12 October 2023, 3:27PM. 63 posts. By working with ItemSets it ensures the wrong. 0 Immersive Citizens - AI Overhaul Convenient Horses SDA Patch Hub SE Nether's Follower Framework Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. Unique DLs-- Total DLs-- Total views-- Version. XPMSE uses the animation for sword and shield. Lightweight SKSE64 plugin. Nothing against ALLGUD, it still has its uses - but I need to squeeze every potential bit of performance of my game that I can and I dont need the bells and whistles. ; In Line 75, change EquipLeft= to true. 2. I've tried to rearrange my Mod//Load order and even reinstalled FNIS and the animation mods and still he's popping up like a gopher. No scripts, ESPs or additional meshes required. CollectionsPage 2 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: v1. Last updated 23. Im using your animations of. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. #117048578, #117074068 are all replies on the same post. 5. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoA mod that let you choose weapons draw/sheath animations, using Dynamic Animation Replacer (DAR). Hello fellow modders, I'm Rougeshot a proud member of. 23 - 4. Description. . Spoiler YBK123 wrote: My sir thats an amazing mod especially the shield draw is a must have but I unfortuanetly cant use it because I have weapons on back mod and I cant delete it because otherwise my belt. File archive. 0. 0. It replaces some animations from XPMSSE as well as adds the other animations with Open Animation Replacer. When any other equip item ability are activated the actual equip/unequip is done by the Equip Unequip ability. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 8 move_run. . MOST glitchy behavior can be solved the same way. It is completely safe to install/uninstall any of them anytime during your playthrough. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. This fixes that. hkx from IED conditions and the unequip animation is Original mtidlemuscularoffset. Features of this system include: -Equipping weapon models to the player character. 6. Initial release of the mod. I also strongly recommend Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic, a great dual sheathe/unsheathe animation pack that doesn't get the deserved exposure, and just like SDS/IED doesn't require you to mess with Nemesis (be sure to get DAR as well, though). Not set. The "Sheath Weapon on Unequip" EquipSet option will override this setting. The exception would be if you chose the dual axes, daggers or maces, and single 1H. Smooth Random Equip Animation - My DAR conditions SE 1374 Smooth Non-Combat Sneak Idle 1375 Smooth Random Blocking Animation 3. Endorsements. 165. 3. Works with any weapon. This mod is intended to use with another mod that lets you display the weapons of your character in different positions, other than the vanilla ones. Works with any weapon. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. Uploaded: 11 Feb 2021 . Download: Manual; 0 of 0 File information. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. 8 kudos. Unique DLs-- Total DLs-- Total views-- Version. All credit for locomotion and jumping animations goes to visualcore and hitman47101, respectivelyAND If You using dual wield parry mod, kingsglaive must be lower then dual wield parry. This mod contains the following one-handed animations: -Equip. Install: {{Draw 2 - Dual Weapon Equip-Unequip Animations}} Now I have Simple Dual Sheath with shield on back. ini. Initial release. Again, you have to choose. SKSE is required for the. The mod comes with several options to choose from. Installer by Ebrithil Umaroth. Saves settings as you change them, automatically loads settings on startup or game load, imOf course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. i cannot get it to revert. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo2 days ago · About this mod. It's also possible to have dual draw/sheath animations depending on the weapons your. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader-63834-1-0-0-1645183284. ; Hit CTRL+S to. Just unequip and re-equip the same weapon and it will work again. Thank you Khenta for pointing me in the right direction. Images 1. Only use if you are good with installing manually or will be installing with Nexus Mod Manager. 22 October 2023, 3:39PM. 1 stun. 0 Works with circlets along with headgear now; Version 3. User images. 1 Jump. Complete pack for Immersive Animations - Features NMM Installation - Includes all optional files for quick and easy installation. Version 1. 0. Added optional file that doesn't play unequip animations for bound weapons. 2. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard require Version 1. 7z ; Added Tweaked Creation Kit ini ;. Logs. 1. Skip navigation. Download: Manual; 0 of 0 File information. There is only a DAR version, which works for both genders. Saves settings as you change them, automatically loads settings on startup or game load, imThe animation for the right hand plays, and the left hand sword/shield just jumps into my hand without an animation. More focused and intense. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. The mod comes with several options to choose from. home Skyrim Special Edition. For non "Conditional Armor Type Animations" Users only: To make the animations apply only to the player character, you can use Dynamic Animation Replacer and drop the male and female folders from the sprint mod into the following (DAR PCEA) folder structure:. Page 13 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94002373. weapon types: long gun, short gun, and melee. Unique DLs-- Total DLs-- Total views-- Version. Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 9. The mod comes with several options to choose from. 2 walk_stop. It's either/or. Saves settings as you change them, automatically loads settings on startup or game load, imStats. Endorsements. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace Animations for SkySA: Mandatory: Dual. Unique draw/sheathe(eq/uneqip) with: dual wield; 1hm + shield; 1hm + left hand empty; back shield; back dw; back 1hm + left hand emptyBandaid fixed dual bound swords crashing the game when sheathing them by forcing them to use the vanilla unequip animation. i have to go back and forth to equip/unequip the weapon in first and third person to fix it it's annoying. Set conditional modals fix and weapon vfx crusts QOL to use it. The mod comes with several options to choose from. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for a demo. My only concern is asymmetrical weapon, like curved swords with sheaths: I've made left weapon meshes for dual sheath mods and the sheath needs to be mirrored so that the strap is on the other side. 2. CollectionsEquip 2 has your follower equip weapons immediately as they are given to them. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. As far i know, they are not included in XPSSE and Ecotone + Immersive Animations is tricky. 153. Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. Restricts the melee classes movement. 1. 160. The Elder Scrolls V:. Download: Manual; 0 of 0 File information. ; Switch to the INI Files tab and select the SimpleDualSheath. Fix T pose for back and default package. 1. when i use the SHOWANIM console command, it tells me without fail it is using xp0_2hc_equip. Last updated 01 December 2021 1:20AM. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Boots/Gloves/Cuirass animations are the same as equipping ones. (Only if your left hand is empty)Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. -Forward and side directions for walk. Random sandbox battling with light saber wielding vixens. 1. . New configuration option for quick weapon sheathing while in combat. 1 idle. 1,004. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Install Draw 2 - Dual Weapon Equip-Unequip Animations in version: 1. 1 idle. 5. ) For any others things, if you have doubt, contact me, I will try to answer you fast. Last updated 23. Added Draw 2 - Dual Weapon Equip-Unequip Animations ; Added DVA Dynamic Vampire Appearance ; Added Dynamic Mercenary Fees ;Said cosmetic will be hidden every time you equip/unequip weapons. Animation types (Root Motion/In-place): 11. 2. 5MB: MAX: No. Download: Manual; 0 of 0 File information.